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Old Mar 04, 2005, 12:09 AM // 00:09   #1
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Default Survey:Skill Descriptions

In reading through some of the GW sites I've noticed people complain that skill descriptions are sometimes not clear enough. It's also noted that some skills dont actually work under the impression that the skill description shows, and some skills are "more than meets the eye".

So, list any skills and suggestions that have skill descriptions that confuse you or you think can be improved.
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Old Mar 04, 2005, 12:14 AM // 00:14   #2
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Well, I think it's pretty obvious that Life Attunement is one that could use some fixing. That's naturally the first one that springs to mind, but if I see others, I'll let you know.
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Old Mar 04, 2005, 12:25 AM // 00:25   #3
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Wastrel's Worry had me confused until rather recently. I thought the skill description meant target foe suffered damage earlier if they use a skill, instead of it meaning the skill failing.
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Old Mar 04, 2005, 12:28 AM // 00:28   #4
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OK, brace yourself:

Quote:
Flurry (Stance) For 5 seconds, your attack rate is increased, but you deal less damage
Needs percentages for both values.

Quote:
"For Great Justice!" (Shout) For 15 seconds, your adrenal skills charge faster.
How much faster?

Quote:
Wary Stance (Stance) For 5..10 seconds, you "Block" any attack skills used against you. For each successful block, you gain Adrenaline and 5 Energy. Wary Stance ends if you use a skill.
How much Adrenaline? If it's one strike, say that.

Quote:
Balthazar's Spirit (Enchantment Spell) While you maintain this Enchantment, target ally gains Adrenaline and Energy after taking damage. Maintaining this Enchantment reduces one point of your Energy regeneration.
Again too vague. How much energy and adren? It's a % of damage taken, but there's know way of nailing those values down without decent testing.



General: All knockdown skills should have a duration listed, or there should be a clearly stated default knockdown length.

Any skills with AP should have that listed in the skill description eg most lightning skills.

AoE skills should have the range listed, they way wards used to.

I'll be back.
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Old Mar 04, 2005, 12:35 AM // 00:35   #5
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Illusion of Haste says that you become Crippled after the duration... but for how long?

Signet of Midnight says that you and touched foe become blinded... again, no duration, as seems to be the norm.

Crippling Shot says that your target becomes crippled... no duration listed.

These are just some that come to mind.
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Old Mar 04, 2005, 03:01 AM // 03:01   #6
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not sure if this has been fixed yet:

Swift Chop
Description: If this attack hits you strike for +1-16 damage. If Swift Chop is blocked, your target suffers a deep wound and takes 1-16 more damage. Swift Chop cannot be blocked or evaded.

Irresistible Blow
Description: If Irresistible Blow is blocked, your target is knocked down and takes 1-24 damage. Irresistible Blow cannot be blocked or evaded.
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Old Mar 04, 2005, 03:11 AM // 03:11   #7
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All skills (such as distracting and concussion shot) that have a casting time, in the skill description, of 1 second but are really much less. This makes or breaks the skill - if distracting shot really had a 1 second cast I probably wouldn't use it very often and if I read that in description before I buy it, it's kind of confusing.
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Old Mar 04, 2005, 03:36 AM // 03:36   #8
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lol, Bgnome, I never noticed that...

Also, I'm curious about Deathly Swarm. It says "Flies out slowly and strikes for XX cold damage on up to three targets."

This makes a decent amount of sense, but I'm just wondering about how exactly slow is "slowly"... like can you avoid it? And do the 3 targets have to be close by... or can they separate and avoid it? The damage on this bad-boy is ridiculous anyway, lol. At level 12, it says 15 damage.

This skill as just always mildly amused and intrigued me.
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Old Mar 04, 2005, 04:14 AM // 04:14   #9
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Quote:
Originally Posted by Bgnome
not sure if this has been fixed yet:

Swift Chop
Description: If this attack hits you strike for +1-16 damage. If Swift Chop is blocked, your target suffers a deep wound and takes 1-16 more damage. Swift Chop cannot be blocked or evaded.

Irresistible Blow
Description: If Irresistible Blow is blocked, your target is knocked down and takes 1-24 damage. Irresistible Blow cannot be blocked or evaded.
That means if the defender happens to roll a block for the incomming attack, the block will fail and they'll take the extra effects on top of the reg damage.

Swift Chop~

Scenario 1) You attack a naked player with no enchantments, since there's a 0% chance they can block the attack, they take 16 damage.

Scenario 2) You attack a player who has an enchantment that has a 50% chance to block incomming attacks. The server decides this is not a blocked attack, they take 16 damage.

Scenario 3) You attack a player who has such said enchantment. The server decides to block the attack, so the enemy takes 0 damamge. But wait, the server see's you've used Swift Chop, takes back it's previous decision, now the player takes 16 damage, gets deep wound, and then another 16 damage.

AKA~

Do not use Swift Chop against someone in a Ward Against Melee, as it only evades attacks. If you do use it against them, their Ward stands a 0% chance of evading Swift Chop, however they will only take 16 damage.

Use Swift Chop against someone who has Aegis, as it has a 50% chance to block attacks. Basically you have a 50% chance to do 16 damage, and a 50% chance to do 32 damamge + Deep Wound.

Get it ?~

Last edited by Brett Kuntz; Mar 04, 2005 at 04:22 AM // 04:22..
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Old Mar 04, 2005, 07:41 AM // 07:41   #10
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One skill that interests me as a basis for a weird build idea is Grenth's Balance. It says it equalizes health between you and your target.

Does this mean that if you had 100 health and he had 200 health... you'd both be put to 150 health? or does it mean that it lowers his health to your health?
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Old Mar 04, 2005, 12:49 PM // 12:49   #11
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Quote:
Originally Posted by kunt0r
Do not use Swift Chop against someone in a Ward Against Melee, as it only evades attacks. If you do use it against them, their Ward stands a 0% chance of evading Swift Chop, however they will only take 16 damage.
Actually, Swift Chop is useful against someone in a Ward Against Melee- you won't get the extra 1-16 damage if it was going to be blocked, but you are guaranteed to hit with it. Since you've got a 50% miss rate with normal attacks, you can choose to hit 50% of the time, or get a definate hit in- which can be very nice if you just need a bit more damage to finish off an enemy.

Quote:
Originally Posted by Shrapnel_Magnet
One skill that interests me as a basis for a weird build idea is Grenth's Balance. It says it equalizes health between you and your target.

Does this mean that if you had 100 health and he had 200 health... you'd both be put to 150 health? or does it mean that it lowers his health to your health?
Your first guess is correct- If you have 100 life and you cast it on someone with 200 life, you'll both be at 150 afterwards. Likewise, if you're at 200 life and cast it on someone with 100 life you'll both be at 150 as well....
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Old Mar 04, 2005, 02:44 PM // 14:44   #12
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Quote:
Originally Posted by kunt0r
*stuff*
i know what it means.
blackace asked for skills with confusing descriptions. i dont think it gets much less straightforward than that..
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Old Mar 05, 2005, 12:51 AM // 00:51   #13
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Obsidian Flesh (availability) (elite) (Enchantment)
For 8 seconds, you take reduced damage from attacks and cannot be the target of spells, but move 50% slower.
how much less?
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